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Post by Admin on Feb 23, 2013 19:11:40 GMT -5
i like this one
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Post by impressionistmew on Feb 24, 2013 10:16:37 GMT -5
I like this a lot. It fits with the general idea of the Zelda game - beat the temples to save the land - with an interesting but not outlandish twist. I'd be good with using this.
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Post by l3reakdown on Feb 24, 2013 10:33:38 GMT -5
Can we not refer to it as the "Netherworld?"
Two completely different games. Discuss another name for it, if anything. It's kind of degrading to compare Zelda to MC.
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Post by l3reakdown on Feb 24, 2013 10:34:53 GMT -5
Oh, i've never played LttP, my b How are you an admin if you haven't even played all the games??...
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Post by namesare4pansies on Feb 24, 2013 11:24:07 GMT -5
Oh, i've never played LttP, my b How are you an admin if you haven't even played all the games??... A) He is the founder of the project. B) He appears to be a bear. Do you really want to argue with a bear?
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Post by Admin on Feb 24, 2013 11:40:38 GMT -5
That's right back off, no jk haha. I've played Ocarina of time, Majora's Mask, Wind Waker, and Twilight Princess.
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Post by impressionistmew on Feb 24, 2013 12:53:43 GMT -5
Side note admin, I would highly recommend that if you're going to be leading a 2D zelda project, you should at least play an hour or so into LTTP, and maybe Link's Awakening or Minish Cap. Or if you don't feel like it, watch a youtube review of them or something. It would be nice to familiarize yourself with what Nintendo has made in 2D Zelda games.
But that's really beside the point. What do we think of heroofsandwich's idea?
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Post by namesare4pansies on Feb 24, 2013 13:23:41 GMT -5
Side note admin, I would highly recommend that if you're going to be leading a 2D zelda project, you should at least play an hour or so into LTTP, and maybe Link's Awakening or Minish Cap. Or if you don't feel like it, watch a youtube review of them or something. It would be nice to familiarize yourself with what Nintendo has made in 2D Zelda games. But that's really beside the point. What do we think of heroofsandwich's idea? Personally, I love exploring the Dark link idea, we built a bit on it on the "Origin of Dark Link" thread. I have my own personal input to the story that I'm rather fond of. Being that Dark Link is not sent, but rather manifests himself as balance to the world (When a hero is born without an evil to face). It's elaborated further in the thread, and I'm rather proud of it. But the fact of the matter is it's my idea so of course I'm going to like it. I'd like an honest look at whats to like and not to like about it, but frankly, I'd enjoy any story that focuses around Dark Link. I think that Dark Link is a great villain because he is a character that hasn't been expanded upon, and likely won't be expanded upon in the Zelda universe. Also, since Dark Link is more of an evil force than a "Muhahaha" cliche villain, we have room to add our own sub-antagonists, with comedy relief and such (That last Part was one of HeroOfSandwich's awesome suggestions) If you're all digging the Dark Link tangent, I suggest heading over to the thread about it and adding your two cents.
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Post by heroofsandwich on Feb 24, 2013 21:37:38 GMT -5
I'm fine with him manifesting. It sort follows from Demise's curse. It doesn't mean that Dark Link can't be a herald or usher for the coming of an even greater evil (that doesn't necessarily even have to appear in the game). I just think Dark Link needs some motivations besides "be evil Link".
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Post by namesare4pansies on Feb 24, 2013 22:03:39 GMT -5
I'm fine with him manifesting. It sort follows from Demise's curse. It doesn't mean that Dark Link can't be a herald or usher for the coming of an even greater evil (that doesn't necessarily even have to appear in the game). I just think Dark Link needs some motivations besides "be evil Link". OOOOoookay, now I get where you're coming from. And I agree. Perhaps Dark Link could seek to wield the Master Sword? Maybe this is assuming that he is the only villain capable of doing so because he is still in a way Link? And I dunno, maybe doing so could allow him to RULE THE WORLD or something cliche like that.
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Post by heroofsandwich on Feb 24, 2013 23:08:42 GMT -5
I suppose, but I was sort of actively trying to not use that cliche. I do like the idea of him trying to get or use the Master Sword, but I don't think it works based on the game's canon. The master sword repels evil, no matter how much Dark Link is like Link, I don't think it's enough to cancel out the power of the Master Sword...But perhaps he is trying to make his own Master Sword?
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Post by namesare4pansies on Feb 25, 2013 20:03:01 GMT -5
I suppose, but I was sort of actively trying to not use that cliche. I do like the idea of him trying to get or use the Master Sword, but I don't think it works based on the game's canon. The master sword repels evil, no matter how much Dark Link is like Link, I don't think it's enough to cancel out the power of the Master Sword...But perhaps he is trying to make his own Master Sword? That would work, Perhaps to create a blade that can do what the rest couldn't, conquer the master sword and the chosen hero It could be called the Blade of peace's bane perhaps?
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Post by heroofsandwich on Feb 26, 2013 6:08:58 GMT -5
Since my idea was getting a positive response, I decided to write up a little more. This is about half of it so far. It's long. Forgive me. Background:
Like most Zelda games, Project Z (that's what I'm calling it for now since we don't have a title) is an action-adventure game with elements of a role-playing game. It emphasizes exploration, item collecting and solving puzzles but it maintains many elements of combat as well. The game’s central theme will be the metaphysical concept of balance and how that applies to the world of Hyrule, as well as to the characters that inhabit it. Like official Zelda titles, there will be a focus on the conflict of light vs. dark, but a reoccurring theme will be that things are not often what they seem, and that the world is often a very grey place. When discussing the concept of balance, it is almost impossible not to try to apply these concepts to a natural setting. When we say that a realm is in balance, we often mean that it is in harmony and that everything is going peacefully. A world out of balance might be described as chaotic and unpredictable. This type of world would be the setting for this story:
Prologue The previous century has been an era of great peace. Hyrule is prosperous, perhaps more so than it ever has been before. Most Hylians don’t even understand the concept of war. Despite this, not all is well. Natural disasters have been steadily increasing over the last few years. Death Mountain has had multiple violent eruptions, a flood of the river has put most of Zora’s Domain deep under water, and even tornadoes have been sighted on Hyrule Field. While most Hylians are apathetic about these events, happy to sit comfortably in Castle Town, protected from the disasters, the realm’s leader, the Princess Zelda has grown concerned for her land. After a particularly bad eruption on Death Mountain, Zelda calls a meeting where she seeks advice from her most wise, most courageous and most powerful advisers. A great sage and the town academic (for now we’ll call him Gaepora), her mentor and body guard (Impa) and the head of the Hylian Knights (for now we’ll call him General Shiro).
Gaepora tells Zelda that there are several secret temples located throughout the land that act as sort of release valves that allow Hyrule’s natural environment to stay in harmony. Though these temples must occasionally allow a catastrophe to happen to maintain the larger balance, if they are tampered with it could cause great disharmony to the land and if not fixed, could eventually destroy the entire Kingdom. Zelda decides that the only prudent course of action would be to organize a mission to the Volcano Temple to see what has gone wrong. Though Impa protests, Zelda insist that she should accompany the mission. It is also decided Impa will stay behind to watch over the kingdom, and that Shiro and the Hylian Knights should be enough to guard the Princess. Shiro, Zelda and several guards depart for Death Mountain. Back in Castle Town, Gaepora returns to his observatory worried and flustered. He tells Link, a local blacksmith who is helping him make some modifications to the observatory telescope, about the kingdom's problems. Gaepora tasks Link with some random errands around town that allow the player to learn the basic mechanics of the game. After completing the errands and fixing the telescope, Gaepora has Link stare through the telescope pointed at Death Mountain. Link and Gaepora witness another violent eruption and knowing that is where Zelda and the guards had ventured to, grow worried, but there is nothing they can do. Chapter I: The Volcano Temple A day passes and Gaepora and Impa grow even more worried about the fate of Zelda. Realizing they don’t have many options, the two decide to send Link to Death Mountain, however before they can accomplish this, an injured Shiro storms into the palace ranting about treachery within the kingdom. Shiro blames Gaepora for sending Zelda to the temple and claims to have witnessed Link personally kidnapping Zelda during the chaos of the eruption. Though Impa tries to calm him down, Shiro will have nothing of it and orders the arrest of both Gaepora and Link. The two are thrown in prison and Shiro uses the knights to seize control of the kingdom from Impa. Link and Gaepora sit in jail, contemplating what their next move while be. Link discovers an escape route and with the help of Impa, who has decided to feign loyalty to Shiro, manages to break out of prison. Gaepora opts to stay imprisoned for the time being, saying he is too old to go on the run, but not before he gives Link directions to the Volcano Temple and tells him that he should be able to get a sword and shield in Goron City. Impa also gives Link an ancient mask made by the Sheikah that allows for him to disguise himself and communicate with her back in Castle Town via Gossip Stones (this will act sort of like the game’s Navi character). Link travels to Kakariko Village and up to Death Mountain all the while avoiding Shiro’s knights. At Death Mountain, Link finds and meets the Goron Blacksmith. While Link can afford the shield, unfortunately, the swords are far too expensive. The Goron Blacksmith does however admit he gives a discount to fellow blacksmiths out of respect for the trade. Link must prove he is a blacksmith either through some sort of quiz, mini-game or item collecting mission. After Link gets the sword, he can proceed to the other side of the mountain and into the Volcano Temple.
As the first dungeon, the Volcano Temple is a fairly straightforward fire dungeon. The boss and item are as of this point undecided. However, after Link defeats the boss he realizes it had been blocking a strange light. Link removes the block from the light and the lava within Death Mountain recedes and calms down. The mountain is no longer on the verge of a massive eruption. All the Gorons and villagers of Kakariko rejoice, ecstatic that they are now no longer going to die. As Link exits Death Mountain, he encounters Shiro and some of his Knights. Shiro demands to know what Link is up to and asks if Link is working for the Gerudo. Additionally, Shiro confusingly wonders how Link could have possibly gotten from the Desert and back to Death Mountain in such a short amount of time. A brief battle ensues and Link defeats Shiro, causing him to retreat. At this point you probably have the option for some mini-games in Kakariko Village, or you can use Shiro’s clue and advance straight to the Desert. If you choose to talk to Impa via a Gossip Stone, you can probably get the clue on where to head next as well. Chapter II: The Sandstorm Temple
Immediately upon entering the Desert you are ambushed by a marauding band of Gerudo Warriors who at first mistake you for a Bokoblin, but upon discovering you are a Hylian ask you what you are doing. After explaining you are looking for a temple, most of the warriors are in favor of killing Link anyways, seeing this as him encroaching on their sacred lands. However, the Gerudo leader (who we’ll call Sabooru for the time being) decides that Link might be more useful on their side. After all, coming into the desert does make him pretty gutsy. Sabooru explains that there has been a recent upsurge in sandstorms and that almost all of oases are drying up. This has prompted a turf war and caused the Bokoblins from the far side of the desert to encroach on the lands normally only inhabited by the Gerudo. Sabooru tells Link that if he can bring her proof that he has defeated several dozen Bokoblins (via skull necklaces?) that she will guide him to the Sandstorm Temple. Link agrees and after defeating the Bokoblins, Link finds the Gerudo at their camp and gives Sabooru the proof. Link must then follow Sabooru to the temple without getting lost. The Sandstorm Temple as one of the earlier dungeons is again going to be a pretty basic temple. Though the boss and item are as of this point undecided, this is going to be where the player first encounters the main antagonist (who might serve as the temple’s boss, but not necessarily): Dark Link. After defeating the boss and exiting the temple, Link is confronted by Sabooru and the Gerudo and Shiro and his knights. As it turns out Shiro has put a bounty on Link’s head and Sabooru has sought to collect it. As Link is surrounded, Sabooru demands her payment, but Shiro refuses, saying he was lying and Gerudo thieves don’t deserve any payment. Chaos ensues and Link defeats Shiro, forcing him to retreat all the while saving Sabooru. Sabooru apologizes to Link and also notices that the desert has returned to normal and that the sandstorms have stopped. Back at the Gerudo camp, Sabooru tells Link she is in his debt for saving not just the desert, but her life as well. She tells him her scouts spotted the mysterious Dark Entity heading for the dangerous and uninhabited Snowpeak Mountain after it vanished from the temple. With this clue, Link can now head to Snowpeak, or stick around and play some Bokoblin hunting game in the desert or something. Chapter III: The Blizzard Temple
Snowpeak Mountain is a rough climb, much more difficult than Death Mountain. About halfway up the mountain, an avalanche hits and Link blacks out. You wake up in an old cabin where a crazy hermit in Hylian military armor greets you (For now we’ll call him Captain Eagus). Eagus explains he is the sole member of the Fifth Regiment of the Hylian Knights and that he was assigned to explore and guard the mountain several decades ago. When asked what Eagus is guarding against, Eagus claims he is guarding Hyrule from a giant and legendary monster that lives atop the mountain. Eagus also mentions he knows Shiro, but he thinks of the general as his inferior, apparently unaware of Shiro’s position as head of the military. After some conversation, Eagus agrees that the weather on the mountain has been worse than usual and that an investigation of the Blizzard Temple, which lies at the peak of the mountain, is prudent. Eagus loans Link his climbing gear (new item!) so that Link may make it to the top of the mountain. The Blizzard Temple is going to be one of the first tough temples. Lots of sliding around on ice, and if we can accomplish it, it would be cool to make it a mostly vertical temple. Item and boss are undecided at this point, but the boss fight will be one of the bigger battles yet, and take place on the side of the mountain. During the battle, a massive avalanche happens just as Link is victorious. Link walks out of the temple and collapses from exhaustion. Link again wakes up in Eagus’s cabin. Eagus says that for the first time in ages, the snow has finally stopped but that the avalanche from the battle has blocked the path from which Link came. The only way down now is through Zora’s Domain. Eagus, saying now that the monster has been defeated, he no longer has reason to guard the mountain, also decides to leave to “enjoy his retirement”. Chapter IV: The Flooding Temple
Zora’s Domain is almost entirely under water. The water levels steadily rose over the last few years and it now exists more as another smaller Lake Hylia than a town in its own right. Nonetheless, it is inhabited. The Zora still call it home, as does a group of Hylian sailors who operate a river cruise from here. After doing some investigation, Link finds out that the water levels of Hyrule are actually controlled by the Flooding Temple to the south. Luckily for Link, Eagus is anxious to go south to enjoy his retirement and he books a cruise on the ship, inviting Link along as thanks for him defeating the monster of Snowpeak. Link and Eagus sail down the Zora’s River to Lake Hylia, which is also far above its normal water level. Though in normal times, the Flooding Temple could be entered from land, with the higher water levels, it is now underwater. In order to access the temple, Link must do some sort of treasure diving task, where he retrieves treasure for the crew of the River Cruise. Successfully completing the task allows Link to get the Iron Boots outside of the mini-game and access the temple. The Flooding Temple will be just that: A flooding temple. I would like it to be difficult, but a little more straight forward than the common water temples. The item is undecided, but for the boss, I think this would be a good place to have a reference to the Ocarina of Time's Water Temple. Link enters a large room that does not appear to have any walls or ceiling, and he sees a figure on the other side of the room: It’s Zelda! However, as Link approaches it turns out this figure is not who they appear to be. It’s Dark Zelda. A battle ensues, in which of course Link emerges victorious, but not before realizing that this Dark Zelda is somehow connected to the real Zelda, who was able to use her connection to the Dark Entity to leak her voice through into the room. After defeating Dark Zelda, Link is able to get an explanation from Zelda who manages to hold onto the connection: Dark Link is causing the imbalance in the temples as an attempt to destabilize Hyrule and turn it into a Dark Kingdom. Dark Link’s destabilization not only causes physical damage to much of Hyrule, but damages the hearts and souls of its people as well. If Link does not stop Dark Link, soon everyone will turn evil, though at the moment most people are simply slightly more apathetic and selfish than usual. A few others, however, particularly those whom Dark Link has had direct contact with, can be turned evil much faster than usual (referencing Shiro). Despite this, those who are truly pure of heart cannot be converted and thus Dark Link has no choice but to capture and form Dark versions of them instead. Zelda tries to tell Link that like her, he is connected to his Dark form more than he realizes, but the connection breaks odd before she can finish. Link exits the temple to a Hyrule restored to normal water levels. A gossip stone pops up in front of Link to give him a message from Impa: "Return to Castle Town immediately, Gaepora is set to be executed!". Chapter V: The Liberation of Castle Town
Link returns to Castle Town and finds that he has been set up. Shiro has turned Castle Town into a police state, and after finding out that Impa had been using the Sheikah Mask to contact Link, arrested her and branded her as another traitor. Link is captured and thrown in prison, set to be executed the next day along with Gaepora and Impa. However, before this can happen, Sabooru, her Gerudo warriors and Eagus arrive to Link’s rescue. The rescue quickly turns into a battle and then into full scale revolution to overthrow Shiro. After battling some knights, Shiro and Link face one more time. Shiro is defeated and escapes while the remaining knights decide to lay down their arms. Castle Town is free. This is the game’s halfway point.
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Post by wololo on Feb 26, 2013 8:22:01 GMT -5
I like it, although that seems more suited to the first bit of the game rather than a halfway point i.e. classic zelda game type where you have 3 temples, then you find out that the world is actually pretty huge and you have 7/8 'real' dungeons to do.
However, what you've put would be great to start with, as it would mean we'd not have to implement a huge amount of stuff, being the 'prologue' part of the game many items etc wouldn't be there yet.
Only suggestion I'd make would be to make sure the player isn't outright told "lots of bad stuff is happening" and keep it to dialogue from NPCs alluding to it - people don't really know anything particularly terrible is going on, it's just a bad patch of weather, crops have had a tough time growing, that sort of thing.
Should we start working on possible NPC dialogue?
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Post by heroofsandwich on Feb 27, 2013 0:42:49 GMT -5
Chapter V: The Liberation of Castle Town (Continued)
Gaepora and Impa meet with Link where Link tells them about his contact with Zelda at the Flooding Temple. Though they are relieved Zelda is okay, Gaepora is still concerned about the future of Hyrule. Gaepora tells Link that despite his success at returning balance to the physical environment of Hyrule (by fixing the temples that control the states of hot, dry, cold and wet), the heart and soul of the Kingdom is still at risk. There are four additional temples that are in a way, more important, as these are what create a balance between Life and Death and Order and Chaos. If these temples fall out of balance, the Kingdom could eat itself alive. Unfortunately, since disturbing these temples is so dangerous, they have been hidden and even Gaepora does not know of their location. Gaepora says that he will go to his library for research, while Link should investigate the land for clues. At this point, the game opens up a lot, Link can access all locations he has previously visited and we get a nice break from temples. Though Link’s primary task is asking locals in the various areas about clues to the whereabouts of the temples, he also has the option of collecting goods to improve his weapons at his own blacksmith shop. Lots of other side-quests available at this time, and if we wanted to add in Epona, now would probably be the time. Some other developments during this period could be a man in the local tavern having a crush on Sabooru, leading to a nice little matchmaker/love letter side-quest, and Eagus taking Shiro’s position as head of the Hylian Knights. Eventually, after running around for a bit, you meet a famous artist (Who for the time being we’ll call Lenzo) who is known for his magic paintings that actually seem to recreate Life perfectly. After questioning Lenzo, he reveals he gets his paint from a mysterious rainbow colored pool in the forest. If you talk to Gaepora at this time he will tell you his research which shows there is a connection between a mysterious colored lake and the Rainbow Temple/Temple of Life. Chapter VI: The Rainbow Temple
Link decides to head to the forest, using paintings by Lenzo to guide his way through the Lost Woods (basically you get 5-10 paintings of areas of the forest that look slightly different, and by following them you can make your way to the rainbow colored pool). This is slightly more difficult than just following the paintings. Surrounding the pool, there appears to be an arrangement of blocks with mirrors on them and ruins. Arranging the mirrors correctly to reflect light off the pool and onto an archway reveals the portal to the temple. The Rainbow Temple/Temple of Life is a brightly colored temple that is also covered in plants. Instead of keys, seeds must be collected. These magic seeds must then be planted, watered and given a source of light (either via mirrors, light arrows or the mirror shield) after which they will grow, and either act as a ladder or crack open a wall to get to the next area of the temple. The item here is light related, but the boss is undecided. After Link’s victory, the forest transforms from a decaying state back to a beacon of life. I didn’t include a forest town/city, but if we did, any side-quests there would probably become available at this point. Chapter VII: The Earthquake Temple
After achieving victory at the Temple of Life, you return back to Castle Town, only to hear that a large earthquake has occurred near Kakariko Village and that the Redead and Stalfoes are rising from the ground. Though Castle Town is safe, Hyrule Field and Kakariko Village especially are completely overrun. Impa tasks Link with venturing to Kakariko Village to escort survivors out and to Castle Town. Here we get a nice little Zombie Apocalypse motif but with a Zelda twist. Back in Castle Town, we learn from the survivors that the epicenter of the Earthquake was at Kakriko Gorge. Gaepora reasons that this must be the location of the Earthquake/Temple of Death. Link must go to Kakariko Gorge and venture deep down into a series of canyons and caves to reach the temple. The Earthquake/Temple of Death is the game’s quintessential scary dungeon. Periodic Earthquakes cause enemies to rise from the ground. The item and boss are undecided. After Link’s victory, the undead return to their rest and life returns to normal…Mostly. Chapter VIII: The Tornado Temple
Back in Castle Town, the apathy of the citizens has reached a point of absurdity. Though the average citizen was briefly restored to sanity after the revolution against Shiro, most Hylians have since degenerated to an even greater state of indifference than before. Gaepora, Impa and some of the other stronger willed Hylians are all that remain lucid. The rest have slipped into complete lethargy. After some discussion with Impa and Gaepora, it becomes clear that the reason Shiro was able to turn Castle Town into a police-state must have been as a result of the imbalance in the first place, as normally the citizens would have protested more. Gaepora worries that if something isn’t done, soon this will become permanent. Unfortunately, Gaepora also doesn’t have a clue where to begin looking for the Chaos/Tornado Temple because unlike the other temples, the entrance moves around, manifesting near chaos. With much of the world stuck in a state of monotony, finding the temple could be impossible. Though Gaepora and Link are unsure what to do next, it is Sabooru who has a solution: Introduce a little anarchy. Steal, smash pots, play loud music in the town square, get crazy! Sabooru’s plan works and tornado sweeps through Hyrule Field, just outside of Castle Town. Link steps into the tornado, transporting him to the Chaos/Tornado Temple. The Chaos/Tornado Temple is built around the idea that rooms must be destroyed in order for Link to advance. Lots of bombs get used in this dungeon. Whirlwinds appear throughout the temple and using them to guide bombs is a key element of advancement. The item is probably bomb related, or possibly the Gale Boomerang. The temple is unique in that it has two bosses: First a standard monster, and then after it’s defeated and before Link can restore balance, an old enemy appears. Shiro has followed Link into the temple and is bent on revenge. After Link defeats Shiro, he is able to open the light rereleasing the controlled chaos into the world, and with it, once again sparking creativity, drive and ambition. This also has the effect of making Shiro no longer into an authoritarian madman, but as Link soon discovers he has still not returned to normal. He is now a slaphappy doofus. Chapter IX: The Lightning Temple
Link returns to Castle Town with Shiro, and sees that while most of the town is normal, they are slipping into a state similar to Shiro. In addition to this the other disasters that Link has previously averted are slowly returning. Gaepora suspects that this is a result of the Temple of Law/Lightning being out of balance for too long. Gaepora says that everything that has been worked for so far will relapse if something is not done. All Gaepora knows about the Temple of Law/Lightning is that it is on a stormy island off the coast, far away from Castle Town. Link departs for the far south of Hyrule to country’s sole port city (for now we’ll it Kasuto City). Along the way, Link sees chaos at nearly every corner: tornados, storms, earthquakes, the dead rising from their graves, trees and grass dying. It is clear that things are beginning to completely break down. Kasuto City itself is a fairly large town but completely different from Castle Town. It is almost subtropical in atmosphere, and it has a more modernist feel to it. When Link arrives the town is completely covered in a layer of fog extending out from the ocean. Link searches the town before coming across a ship captain (for now we’ll call him Linebeck) who will take him to the Isle of Storms, but not until he can see. Unfortunately, there hasn’t been a clear day in months. Linebeck tells Link about the lighthouse up the coast that has been overrun with monsters and hasn’t been operational in months. Link must venture to the lighthouse, beat the mini-dungeon and relight the lighthouse. After this has been accomplished, Linebeck will take Link to the Isle of Storms. The Isle of Storms is a dark and dismal rocky island. After scaling the island, Link arrives at the Temple of Law/Lightning Temple. It is a large industrial-looking tower with a lightning rod at its top. The temple itself has a mechanical and electrical theme. As Link ventures throughout the temple, it becomes apparent the temple itself is a machine, though it is unclear what for. As Link arrives in the boss chamber, he encounters a strange device and what appears to be some sort of control room, after investigating for a bit he comes across an imprisoned Princess Zelda attached to a machine. Zelda tries to warn Link and again tries to explain the connection between him and the Dark Entity, but before she can finish, the mysterious device activates and Dark Link himself attacks. A battle ensues, and while at first Link seems to be winning he finds that he can no longer damage Dark Link once the device is at full power. Zelda tells Link to not focus on Dark Link but on the machine itself. Link is successful, but not before the machine succeeds in ripping a whole in the sky, opening a portal to the Dark Realm. Dark Link let’s out an evil smile and retreats from the battle. Link frees Zelda, who proceeds to thank Link but tells him that things have just gotten much worse. Now their only hope of defeating Dark Link is by retrieving the Blade of Evil’s Bane: The Master Sword. This is the end of the second part of the game.
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