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Post by heroofsandwich on Feb 27, 2013 1:47:37 GMT -5
I like it, although that seems more suited to the first bit of the game rather than a halfway point i.e. classic zelda game type where you have 3 temples, then you find out that the world is actually pretty huge and you have 7/8 'real' dungeons to do. However, what you've put would be great to start with, as it would mean we'd not have to implement a huge amount of stuff, being the 'prologue' part of the game many items etc wouldn't be there yet. Only suggestion I'd make would be to make sure the player isn't outright told "lots of bad stuff is happening" and keep it to dialogue from NPCs alluding to it - people don't really know anything particularly terrible is going on, it's just a bad patch of weather, crops have had a tough time growing, that sort of thing. Should we start working on possible NPC dialogue? Yeah, I suppose it's actually a little less than the halfway point. It's really just the end of the first part, while the game itself has three parts: The first four temples which regulate the corporeal balance of Hyrule via the states of Hot, Dry, Cold and Wet. Then the second four temples which regulate the incorporeal balance of the Kingdom via the concepts of Life, Death and Chaos and Order. Then finally the search for the Master Sword and the defeat of Dark Link. I also don't know how much Link/the Player would be told throughout the game. I was simply trying to be frank in my telling of the story to be understandable to the reader. What I have so far is pretty basic and while I think it's a good rough draft, it's certainly not ready for our final game. I did try to include ideas from others as much as possible though. I hope it's still open enough for others to inject their ideas. I'll try to post part III and the conclusion tomorrow.
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Post by heroofsandwich on Feb 28, 2013 22:41:14 GMT -5
Chapter X: The Master Sword and the Three Trials
Link and Zelda exit the Lightning Temple and make their way back to Kasuto City where Zelda explains that the Dark Entity is the chosen champion of the Dark World and he was sent to cause havoc in Hyrule in order to lure out the Chosen Hero as well as to make the world more readily conquerable for an even Greater Evil that is soon to arrive. Dark Link also had the goal of opening a portal to the Dark World so that more evil forces could leak into the world and make way for the armies of darkness to arrive. The presence of Link, being the Chosen Hero, and Zelda having a connection (via the Triforce) to the Greater Evil in the Dark Realm both needed to be present for the portal to open. Zelda says at this point there is no doubt that Link is the Chosen Hero and that he must retrieve the Master Sword and use it vanquish Dark Link and close the portal before the Greater Evil can arrive. Unfortunately, (because this is a Zelda game) the Master Sword cannot be easily obtained. Link and Zelda head back to Castle Town, where after a brief cheesy reunion scene, we find out that in order to retrieve the Master Sword, Link must first find the Three Pendants of Virtue. The Three Pendants were given to the three races friendly to the Royal Family for safekeeping: The Gorons, the Zora and the Kokiri. This is especially unfortunate, as the latter has not been seen in ages. Zelda suggests they start their search in Death Mountain. Shiro, who at this point has returned to normal, says he will accompany Link in order to redeem himself. Though Gaepora and Impa think this may be a bad idea, Zelda says she thinks it will be necessary. Shiro and Link head to Goron City and Link speaks with the Goron Elder who tells them that the Pendant of Power will only be given to someone who proven themselves truly powerful. The Goron Elder tasks Link with a seemingly impossible task: He must move a giant boulder from one spot to another. From here the player has to guide Link and Shiro together in a sort of back and forth action of placing bombs to guide a rolling boulder perfectly to a certain spot. After completing the task, the Goron Elder deems Link sufficiently powerful and grants him the Pendant of Power. Next, it is decided that Link must get the Pendant of Wisdom from the Zoras. Link meets with the local Zora historian who tells him that the Pendant of Wisdom was hidden somewhere in Lake Hylia long ago and gives Link a set of cryptic clues to finding it. The clues are based on the night sky and Link must use star charts he obtains from Gaepora to find the Pendant. After Link retrieves this Pendant, he returns to Castle Town once again. Unlike the other two Pendants, no one knows who to even ask about finding the Pendant of Courage, as its keepers have seemingly disappeared. After some discussion about who could possibly know where the Pendant is, it is revealed the Gossip Stones scattered across Hyrule have been the eyes and ears of the Kingdom for centuries. Using the Sheikah Mask given to Link by Impa, it is discovered that it might be possible to track down the Pendant after all. Link ventures to the Forest, where the Gossip Stones reveal to him the location of a lost grotto that was once inhabited by the Kokiri but who have since abandoned it and ventured deep into the Forest after it overrun by monsters. Link ventures into the grotto and must fight his way to the Pendant of Courage. With all three Pendants in hand, Link can now access the Master Sword, which fortunately for Link is also hidden within the forest. After solving a slightly more difficult version of the Lost Woods maze from earlier, Link arrives at the Master Stone’s Pedestal and pulls the sword, confirming him as the Chosen Hero. Chapter XI: The Dark World
With Link now truly established the Chosen Hero, he can open up his connection with the Chosen Champion of Evil, Dark Link, in order to track him down. Dark Link is revealed to be marshaling his forces in the Dark World in order to start a full scale invasion of Hyrule. With little time to spare, Link ventures to the location of the Dark World Portal (undecided where to put that, possibly back by Kasuto City) and enters the game’s final dungeon. The Dark World Portal is a very combat based dungeon where Link must once again battle some of the most difficult bosses and enemies from his journey as well as a portion of the army that was set to conquer Hyrule. After making his way through the dungeon, Link and Dark Link face off. Though Link now has the Master Sword, Dark Link’s power has also been enhanced by the Dark World and he is more than a match for Link. The battle will probably be two or three stages, the last one of which will probably be Dark Link no longer in the form of the Hero, but in the his true Dark Form. Chapter XII: The End
Eventually, after a long and challenging battle, Dark Link is defeated and the portal begins to close. Link races out just in time and lands back in Hyrule where he is greeted by Zelda, Gaepora, Impa, Shiro, Sabooru and Eagus all happy to see that he is okay. The world returns to balance and Link returns to Castle Town to find it in the midst of a huge celebration. Not only has the general sense of apathy left the town, but everyone is livelier than ever. Despite this, Link is emotionally and physically exhausted. He returns to his blacksmith shop and goes back to work hammering something on an anvil. Zelda shows up at the door and smiles. Game End.
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Post by heroofsandwich on Feb 28, 2013 22:45:35 GMT -5
So, that's the whole plot. I'd really love some feedback now that I've finished. I hope people are still interested, given the board has been dead the last two days. Also, here's a rough map to use as a guide while following the story. Click it for high res.
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Post by wololo on Feb 28, 2013 22:57:50 GMT -5
I'll get to some feedback etc a bit later tomorrow and yeah there's been no updates, though that usually happens with any project like this, people love the idea of something but don't really end up doing anything. I think focusing on finding some more people interested in helping might be useful. Oh, and also as there's a good chance we'd get a C&D it would be worthwhile having a think about adapting to something that doesn't use any existing IP, just in case
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Post by stereoman on Mar 1, 2013 16:27:13 GMT -5
heroofsandwich, thank you so much for your effort. I'd like to give more feedback, but since I live in Europe it's pretty tricky because of the time difference. However, I'll take my time this weekend to read through your posts and give you the feedback you deserve.
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Post by wololo on Mar 6, 2013 21:43:22 GMT -5
Needs to be more people on board, tbh
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Post by impressionistmew on Mar 11, 2013 16:44:43 GMT -5
I like it. Details need to be ironed out but I think that should do it.
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Post by JakeClipz on Feb 25, 2014 20:12:57 GMT -5
The idea of a story in Zelda lore to me seems less like making a new story from the ground-up and more like establishing the now well-known timeline of Hyrule. Ever since Ocarina of Time, most games revolved their plot around a previously-released title, or at least acknowledged its presence, with the first Four Swords game being pretty much the only exception I can think of. And heck, even that was originally a minigame in A Link to the Past.
Should we ignore what Nintendo gave us and just make a brand-new story from the ground up? Or should we take it upon ourselves to tie up any loose ends that were created upon the timeline's conception?
Well, Nintendo's not going to make this game official. So, in other words, this has no chance of being canon whatsoever. This means that we basically have the liberties of doing as we please with the game's plot.
If you want to make a Zelda adventure worth remembering, then you might just want to throw away whatever restrictions that the official Zelda lore is giving you.
Would I want to see some loose ends tied up? Absolutely. There are plenty of things that I'd want to make note of in my perfect Zelda story. But, all those things are supposed to be Nintendo's job, and whether they do it the way we want them to is irrelevant.
It’s like if a fanfiction writer took what he wrote as part of the official canon. We’re not making an official game, it’s a fan project that has no impact on the timeline. So, let’s just do our own thing.
Should you completely ignore the timeline and its characters and stories that we know and love? Of course not. But, remember that we’re not bound by Nintendo’s ''laws of Zelda'' and we can take creative liberties into account here. Could we make a Zelda adventure with Ghirahim, Majora and Yuga all in the same plot? Well, yes. It’s not something Nintendo would do, but we’re not them.
Of course, let’s not make it a clusterfuck. I’d still like a decent plot and all of its details to make at least some amount of sense. But, this isn’t gonna be Hyrule History, so let’s just have fun with it and not have anyone lurking over our shoulders telling us what to do.
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