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Post by impressionistmew on Feb 17, 2013 10:04:12 GMT -5
I feel like this project needs to start from getting a good plot nailed down. I think we're all a bit tired of the "Save the Princess" routine, so something a little bit different? Maybe something similar to TP where the player has to fight to save the land against a general evil? Or are we too tired of that too?
In general, what makes a Zelda game a good Zelda game? Let's figure that out and build off of that. Ideas?
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Post by OzoneKing on Feb 17, 2013 11:07:10 GMT -5
Maybe fight against the princess? What if Zelda was persuaded by Ganondorf to fight for evil, and Link had to defeat her?
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Post by stereoman on Feb 17, 2013 11:21:38 GMT -5
If I had to pinpoint one single aspect of what makes Zelda games enjoyable, I'd say it's gameplay - not so much the plot.
That being said, if we manage to pull off a game that combines Zelda's great gameplay with an awesome plot (which I found to be lacking in Zelda games so far), we could make a lot of people happy.
Personally, I am a fan of plot twists and kind of a "the protagonist was in a dream/coma all along" theme - this was used in LA, though. Also, I'd love a darker touch to the series.
How about Zelda does not get abducted or whatever, but is available as an NPC over the course of the entire game, giving advice and furthering the storyline by sending Link on various quests, just to find out that she isn't the real Zelda, but a doppelgänger controlled by an evil entity that used Link to (re)gain power and drown the world in darkness? Think 'Shadow of the Colossus'.
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Post by ozoneking on Feb 17, 2013 11:32:57 GMT -5
If I had to pinpoint one single aspect of what makes Zelda games enjoyable, I'd say it's gameplay - not so much the plot. That being said, if we manage to pull off a game that combines Zelda's great gameplay with an awesome plot (which I found to be lacking in Zelda games so far), we could make a lot of people happy. Personally, I am a fan of plot twists and kind of a "the protagonist was in a dream/coma all along" theme - this was used in LA, though. Also, I'd love a darker touch to the series. How about Zelda does not get abducted or whatever, but is available as an NPC over the course of the entire game, giving advice and furthering the storyline by sending Link on various quests, just to find out that she isn't the real Zelda, but a doppelgänger controlled by an evil entity that used Link to (re)gain power and drown the world in darkness? Think 'Shadow of the Colossus'. I really like the idea of a doppelganger. That'd be really interesting. Maybe the person is actually another person other than Ganondorf trying to gain control of the Triforce. Then, the new character and Ganondorf could possibly fight.
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An idea I had recently
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Post by An idea I had recently on Feb 17, 2013 11:51:43 GMT -5
One of my favorite common themes in Zelda is the "two worlds" theme. Like the dark world in LttP, or the shadow realm in TP, such themes let you look at the same world differently and even make returning that much more fun.
That being said, I personally think that it'd be cool to do a story with two links. One link could be one past his prime, rather old, who has already fought and triumphed over great evil. The other link would be the traditional kid-ish link. Naive, unknown and disregarded. When darkness arises once again, the older link sets out to hunt down the evil once again, and when he does not return, a new hero is called upon to take up the mantle. Hence, young link.
The older link could be presumed dead until you find him later in the game, and get him back on his feet. He would hand you the master sword and "Pass down the torch" so to speak.
Perhaps somehow (And I really haven't thought on it too much) You could switch between both of the links to do things that one person couldn't do alone, or do things that a kid couldn't or that an adult couldn't. With two characters looked upon completely differently by the people around them, there is room for tons of interesting dialogue and gameplay to work with.
BUT, thats just an idea that came into my head today. Could be garbage.
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Post by namesare4pansies on Feb 17, 2013 11:52:48 GMT -5
One of my favorite common themes in Zelda is the "two worlds" theme. Like the dark world in LttP, or the shadow realm in TP, such themes let you look at the same world differently and even make returning that much more fun. That being said, I personally think that it'd be cool to do a story with two links. One link could be one past his prime, rather old, who has already fought and triumphed over great evil. The other link would be the traditional kid-ish link. Naive, unknown and disregarded. When darkness arises once again, the older link sets out to hunt down the evil once again, and when he does not return, a new hero is called upon to take up the mantle. Hence, young link. The older link could be presumed dead until you find him later in the game, and get him back on his feet. He would hand you the master sword and "Pass down the torch" so to speak. Perhaps somehow (And I really haven't thought on it too much) You could switch between both of the links to do things that one person couldn't do alone, or do things that a kid couldn't or that an adult couldn't. With two characters looked upon completely differently by the people around them, there is room for tons of interesting dialogue and gameplay to work with. BUT, thats just an idea that came into my head today. Could be garbage. This is me. Sorry, I didn't realize I wasn't logged in. Oops.
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Post by Admin on Feb 17, 2013 13:06:16 GMT -5
With the two world concept, we could do something similar to minecraft with the nether. In one the temples you could receive an idem that could transport you back and forth from the overworld to the shadow realm. In the shadow realm there could be a different timeline, and new temples/treasures for the player to discover.
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Post by ozoneking on Feb 17, 2013 13:48:54 GMT -5
With the two world concept, we could do something similar to minecraft with the nether. In one the temples you could receive an idem that could transport you back and forth from the overworld to the shadow realm. In the shadow realm there could be a different timeline, and new temples/treasures for the player to discover. and maybe you can only get certain items from the other world, and you use them to help you solve puzzles in the regular world.
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Post by Admin on Feb 17, 2013 14:17:38 GMT -5
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Post by stereoman on Feb 17, 2013 16:12:05 GMT -5
What I'd really like to see in a Zelda game are huge-ass boss enemies. Like screen-fillingly huge.
And a creative way to fight them.
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Post by namesare4pansies on Feb 17, 2013 20:08:49 GMT -5
On the tone of the game: While many credit Wind Waker for being the most "Upbeat" and even "kiddish" game, I actually think it has one of the darkest undertones. I mean, sure, you're running around a colorful cartoony environment, but you're playing as a twelve year old boy with the world on his shoulders, who's murdering thousands of creature and wandering an ocean alone. POINT IS: I think a game could be made that seemed rather comfortable and fun and colorful, but in all reality has a much darker undertone, and could even include very sad/frightening events.
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Post by stereoman on Feb 17, 2013 20:49:34 GMT -5
On the tone of the game: While many credit Wind Waker for being the most "Upbeat" and even "kiddish" game, I actually think it has one of the darkest undertones. I mean, sure, you're running around a colorful cartoony environment, but you're playing as a twelve year old boy with the world on his shoulders, who's murdering thousands of creature and wandering an ocean alone. POINT IS: I think a game could be made that seemed rather comfortable and fun and colorful, but in all reality has a much darker undertone, and could even include very sad/frightening events. I agree. I'd love it if the game had really dark undertones.
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Post by ozoneking on Feb 17, 2013 21:07:45 GMT -5
I like the idea of it being kiddish. Maybe the game could be comedic.
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Post by namesare4pansies on Feb 17, 2013 21:10:06 GMT -5
I like the idea of it being kiddish. Maybe the game could be comedic. I think that there is a really cool balance we could go for if we had a colorful exterior with some Wind Waker-ish humor, while still having a serious and even dark storyline. It'd make for a pretty well rounded experience and would deliver comic relief when you need it.
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Post by stereoman on Feb 17, 2013 21:18:04 GMT -5
So as far as survey results go, the game would have a dark, open-world setting in prosperous Hyrule, with upgradable weapons and instruments for Link and Ganondorf as the villain.
I'd like to suggest a Kingdom Hearts-ish approach to travel between realms: lots of different realms, each with their own unique hero that aids Link in his quest.
Each hero might have an unique ability, that forces Link to join forces with him. After ridding the hero's homeworld from the menace that has befallen it, the hero is so thankful, that he teaches Link his special ability / gives him his secret weapon or item / teaches him the song of his people on an instrument.
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